Jeremy Cowles
@jcowlesRolled my desk over to Valve. Previously ML at Unity. Tilt Brush/GoogleVR, Pixar (OpenSubdiv, Hydra, USD).
Language Breakdown
Lines of code distribution across 14 owned repositories
T-Shaped Developer
T-shapedDeep in JavaScript with broad versatility
Collaboration Network
Global Impact visualization
Repos
30
PRs
0
Growth
+18%
Top Collaborators
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Coding Streak
Contribution activity over the past year
Top Repositories
A ray tracer, built in Unity with compute shaders
A WebGL friendly port of Mercury's hg_sdf library (http://mercury.sexy/hg_sdf)
Approximates a painterly effect using Unity, HDRP, and VFX Graph
WebGL demo created for the 2013 Pixar demo party
WebGL demo created for the 2011 Pixar demo party
A real-time, HTML5 audio synthesizer
Universal Scene Description
WebVR experiments
Scene15
Open Source Impact
Contributions to external projects
No external contributions found.